v0.0.4 LIVE
Duster » Devlog
Whew, lots of big updates to this build! So excited to be bringing it to you guys! I have a lot of big milestones to reach in the next six months, and so my first action was to update the way everything (and I mean EVERYTHING) is generated to be more extendable for the future. The byproduct of this was that a lot of nice looking things got added, and a slew of generation bugs got removed. yay!
WHATS NEW
- GRAPHICAL UPDATE - Towns and forts now look vastly improved and exciting! There are also slight changes to empty/generic areas as well
- New indoor locations! Forts are now multi-roomed/tiered buildings. Currently, any keys needed drop generically at the entry room, but will later be held by enemies or in chests
- New ghost town locations
- Equipment bonuses! All clothing items at creation CAN have a stat bonus as well, this will later extend to items you find in game world that will persist throughout every game play
- Adjusted explosions slightly
- bullets look cooler now
- You can now check the INFO of an item to know more about it and its uses
- Updated some text throughout the game
- Outlined UI elements, and added "start" button UI bit
- Adjusted the amount of time it takes to go from walking to running
- Bullets casings drop off you when you shoot
- corpse loot now directly goes to inventory
- Added little random bones around
- Added little birds that eat at bones
- Added chickens in town
- Birds now lose feathers when shot
- If you press a button while the tombstone is writing, it'll autocomplete
- What items combine and Random locations in the world are now editable in the game files
- Added a "cast" and "reel" text for fishing rod
- Added a countdown timer to status conditions
- Reduced the HP lost to poison or bleeding
- Adjusted the way the artwork looks/works on the overworld map
- thirst and hunger now show up as a status condition
- Adjusted the duster color
BUG FIXES
- Fixed a bug where a blank UI element will pop up after killing a wanted bandit
- Fixed several bugs related to killing Wanted bandits
- Fixed a bug where things will spawn at exits making it impossible to pass
- Fixed a bug where enemies would spawn in walls
- Fixed a bug where beds or dressers or whatever would regularly spawn right at a door
- Fixed SEVERAL bugs in world generation placement
- Fixed a freeze when loading a map
- Fixed a bug in the things the bird says when you start a new game
- Fixed a bug where you'd spawn in water on some maps
Files
DUSTER v0.1 45 MB
Version 6 Nov 08, 2018
Get Duster
Duster
Take the trail to the west! Buy gear, load up on supplies, fight outlaws, and avoid dysentery!
Status | In development |
Author | coldrice |
Genre | Action, Survival |
Tags | 2D, Perma Death, Pixel Art, Procedural Generation, Roguelike, Western, Wild West |
Languages | English |
More posts
- Welcome.. to version 0.9!Jul 18, 2023
- Finally, version 0.8!Jan 16, 2023
- Version 0.7 is ready to go!Sep 06, 2022
- Its version 0.6! Wahoo!Jun 13, 2022
- Version 0.5 is LIVE! Saddle up cowfolk!Feb 28, 2022
- Say Hello to version 0.4!Jan 03, 2022
- V0.3 is live! Mini games!Oct 18, 2021
- V0.2 is LIVE! UI updatedJul 23, 2021
- Roadmap to 1.0!Apr 19, 2021
- V0.1 Live! Finally on the road towards 1.0Apr 16, 2021
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