I enjoyed playing this game anyway, but the experience was very singular.
My first attempts were as a gold miner, and I died of thirst the next day, then I died of hunger...
NB: The doctor is a bastard. If you do not have the money, you can die, he dont care. It's cruel, even if you do not have enough to pay for the care he should still be able to save your life. (sugg: As long as you have the means to pay, he takes the money, but otherwise he can at least save you and leave you with 2 HP.)
The time to learn how to drink and feed, I took over as a farmer. The key is that the farmer can eat grass found everywhere in the desert... Moo !
It was rather random to manage to set a campfire. Even so, I ignite easily. Impossible to cook, so I fed grass and raw meat. Looking for gold seemed too risky for me with all these bandits around. Equipped with a knife rather than a pickaxe, it was far easier to slaughter them and pick up their loot than to work honestly. I had a lot of fun chasing down bandits and accomplish the revenge of ghost. After that, I was able to access his secret mine. I saw that it did not pay as much as to murder peons, so I stopped there.
I dont feel that the game were working properly. Once equipped with a saber and a rifle, I slaughtered everyone by rushing into the pile. Enemies and creatures were rushing at me, but they did not inflict any damage on me. The bosses allowed themselves to be raped for free.
I'm really not convinced that the procedural generation of the map, or the search for gold actually brings something to the game. Terrorize and steal honest people, or re-establish the law and punish bandits is much more fun.
Also, I believe that a unique map, made by hand would be much more interesting. It would be enough to radomize position of mines, bantits and camp sites. It would be enough if the location of the mines, or the camps of bandits is random. Whether the shape of streams, or the distribution of trees is different at each game brings doesnt really matter.
I did not understand what brings the steampunk aspect. Some NPCs are robots, but that does not make any difference, and it does not seem to matter.