V0.03f (edits for or because of PAX!)
Duster » Devlog
What a whirlwind month. Lots of prep to get ready for PAX showcase, followed by a smaller showcase at Portland's XOXO fest, and then trying my best to work on some of the notes from what I saw as people played the game. I wish I could say I got everything done from my notes, but it was such a big chunk I just needed to cut it off and upload a build for you guys! 61 items here!
WHAT'S NEW
- Items now PHYSICALLY drop from enemies instead of having to "loot" enemies
- When you drop your items they're visible in the world, so you can pick them back up if you change your mind
- You can now drink DIRECTLY from water sources ( such as troughs!)
- Enemies that die in the desert become skeletons with vultures around them when you come back
- The overworld is now focused on using the map, with buttons to use inventory or view wanted
- Added more shadows to various items
- You can now access the game menu while navigation the overworld map
- Player creation is randomized at the start
- Updated the combat system! Enemies now attack at a more natural pace
- You can no longer be hit by more than one attack simultaneously
- increased the space between the boardwalk and the tie up fences in front of buildings
- You can no longer push enemies
- Enemies will avoid cactus and fire better, but not entirely
- Changed the graphic for animal attacks
- Bird will get in a comment before your tombstone hits
- Adjusted the income from mining
- Cliff edges are a bit thicker
- Changed the sprite along map edges to arrow
- Adjusted the size of random encounter maps
- Removed black bandana, added "no bandana"
- added bald option
- Added no hat option
- Your bird ally should repeat himself less often
- Effect happens when you use items in inventory
- Wolves are slightly more dangerous
- You can now attack enemies at higher/lower height levels
- Lighting effects are now smoother
- Adjusted several overworld icons
- adjusted knock back power
- Changed the name of 'snake oil" to "cure all"
- Adjusted the rate of food/water drain
- Adjusted the timing between walk and run
BUGS FIXED
- There should be less "back and forth" zooming when you encounter a wanted criminal
- enemies now properly show their gun while aiming
- Fixed a bug where having zero money would not show your money on stores
- Fixed an animation bug where the giant robot wouldn't finish its attack
- Enemies will successfully jump up and down edges better
- Fixed a bug where accessing the game menu more than once breaks it
- Fixed a bug where caves would spawn in the exit area
- Fixed a bug where item icons persisted when you sold them or dropped them
- Fixed a bug where crates and hay would spawn on important walkways
- Enemies should stop spawning in hills
- Fixed a bug where enemies spawn in fire
- Fixed a bug where enemies would flip side to side non-stop
- Fixed a bug where the giant robot could duel you
- Fixed a bug where the rifle would get stuck "aiming" when holding a secondary item
- Ores should no longer light sticks on fire
- Fixed a bug where you could cancel enemy encounters
- Fixed a bug with the way the Forts would spawn
- Fixed a bug where the Y button item wouldn't have an outline, making it hard to see on the UI
- Fixed a bug where NPCs would spawn in the walls
- Fixed a bug where leaving a fort would cause a crash
- Fixed a bug where a rifle would fire if using an item in the Y button slot
- Fixed a bug where you could only approach river maps from the bottom
- Fixed a bug where map names were incorrect
- Your bird companion no longer zooms in from off screen when going to a new area
- Fixed a bug where a duel could trigger after you die
- Fixed a bug where enemies would just idle and do nothing
- Fixed a bug where the game would suddenly take several minutes to save/load
- Fixed a bug where a wanted enemy would spawn in town after you died
- Fixed a bug where the ammo meter doesn't show for the Y button
Get Duster
Duster
Take the trail to the west! Buy gear, load up on supplies, fight outlaws, and avoid dysentery!
Status | In development |
Author | coldrice |
Genre | Action, Survival |
Tags | 2D, Perma Death, Pixel Art, Procedural Generation, Roguelike, Western, Wild West |
Languages | English |
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- Say Hello to version 0.4!Jan 03, 2022
- V0.3 is live! Mini games!Oct 18, 2021
- V0.2 is LIVE! UI updatedJul 23, 2021
- Roadmap to 1.0!Apr 19, 2021
- V0.1 Live! Finally on the road towards 1.0Apr 16, 2021
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