v0.0.2e is live! Prepping for a pax submission


Stressful times ahead, getting ready to submit a build for showcasing at pax. I know the game is in a pretty early form - so I'm pretty nervous! Lets hope tests from the players will help make it a more solid build. This build was all about playing with fire!



WHATS NEW

  • NEW ITEM - Lantern! You can see in the dark better, and light enemies on fire!
  • Explosive Barrels! These are scattered throughout the game and can help to take out a mob
  • You can now light branches on fire
  • Fires adjust the lighting better
  • New lighting effects - this is just a test for now
  • Expanded the WANTED system - you need to take out subcommanders to find main enemies
  • Bandits now have campsites. These will be expanded later for NPC's and misc. events
  • Status popups (+hp, + poison, + exp, etc..)
  • Initial tutorial framework (ghost who tells you what to do) to be expanded on later
  • Adjusted the attack speeds of the various weapons in game
  • Slightly sped up enemy attacks
  • Adjusted movement speeds
  • Weapons are automatically equipped when you start the game now
  • Icons for the various items to help players know what they do
  • Added little flags for the Dodge Gang and cities

BUG FIXES

  • Fixed a bug where mountains/railroads looked a bit odd
  • Fixed a bug where giant robots could have their attacks canceled
    Improved bounds for looting
  • Should be a A LOT harder to cause collision bugs
  • Fixed a bug where one fort would teleport you to the other fort
  • Fixed a bug where the camera was wayyyyy off center when going into a building initially
  • Fixed a bug where roads would always attempt to go through rivers
  • Fixed a bug where James Town would have their doors and signs off center
  • Fixed the word wrap in the journal
  • Fixed some typos in the intro
  • the central bridge should MOSTLY spawn in the right spot now :/

Files

Duster 002e.zip 29 MB
May 22, 2018

Get Duster

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