v3 is LIVE!
Hello friends! Some time has passed since the 7DRL challenge, and I've updated Teocalli in a big way! I'm planning to get a full launch of the game eventually, likely as a mobile title.
As I continue to develop the game, the original gamejam version will remain FREE forever. The final version will be $1.99, and continuously updated. I appreciate any and all support!
- -Weapons now have attack animations
- -New armor! The chimalli shield
- -New Weapon - sling
- -New Weapon - Spear
- -New Item - Invulnerability potion
- -New Item - random potion
- -New enemy - xolo dog
- -New enemy - beetle
- -New enemy - shielded skeleton
- -New enemy -Archer
- -Added a "store" to buy items and upgrades
- -Added scene transitions
- -Added emotes
- -Added fires
- -Added subtle wall decorations
- -Added some statues
- -Ghosts no longer give off light
- -Reworked which enemies spawn where
- -Added generic input control system
- -Items you can break glint
- -Adjusted level sizes
- -Fixed a bug where cacao would freak out when being collected
-Fixed a bug where collidable items like altars could spawn in hallways blocking the path
- -Fixed a bug where rooms would spawn wayyyy too small
- -Overhauled the tile and lighting system to be faster
- -fixed a bug where enemies would attack the wrong spawn in their animation
- -Enemies are no longer hit when moving OUT of the square you're going into
- -Enemies should get stuck in place less often
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