Variant 14 is ready, a bit of a side update
No snazzy gifs this time, sorry folks :(
So anyways, I got into a bit of a heated discussion on line about the validity of the simulator. Too many deaths! So of course this lead me down a rabbit hole of "what specifically does my simulator result in? I ran the simulator for days - give everyone covid (200 employees per run) and run it for a month, and what happens?
The end result was a 0.4% death rate after about 10,000 employees were tested. Not perfect, but repeatable! This is important, because if I can create a consistent result I can adjust that result! I spent a few more days adjusting the rates of infection, spread, and effects to make it more true to reality. I think you'll like what you see!
WHATS NEW
- Huge overhaul of stats and effects
- Disable social commentary also disables the ethnic disparity in covid results
- Implemented a mechanic allows for better fine tuning of the length of time between reinfections
- Added new phone station
- Added the ability to toggle a station as "removes mask" in level editor
Files
Get Covid Simulator
Covid Simulator
Simulator and visualization of Covid spread in the workplace.
Status | In development |
Author | coldrice |
Genre | Simulation |
Tags | 2D, corona, covid, covid-19, Pixel Art, Sandbox, virus |
More posts
- V22 is live! The update train keeps rollingFeb 06, 2022
- Version 21 is ready to play!Jan 30, 2022
- Version 20c is now LIVEJan 27, 2022
- Version 20 is LIVEJan 23, 2022
- Version 19 is Live! What a coincidenceJan 20, 2022
- We Have Variant 18 Up For You!Jan 16, 2022
- Version 17 is now LIVE! Get at it!Jan 14, 2022
- COVID SIMULATOR IS COMING TO STEAM! + version 16 is live!Jan 12, 2022
- New Trailer!Dec 30, 2021
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