The game is super good so far, perhaps add some more weapons and enemies for variety. Story is a bit on the vague side but that could be because it's early access. Overall great job, keep up the good work.
Just had a shot of the latest build and so glad to see this excellent indie maturing and improving. A couple of suggestions:
I attacked a gang of outlaws and one of them was killed running into their own camp fire! Whilst this was funny (and you may want to retain for that reason), some improved AI might help. On the other hand - maybe give Outlaws/NPCs differing IQs with the dim ones doing stupid stuff like that.
Something that occurred to me when reading a review of Lost Dutchman Mine (one of this game's influences, if I remember correctly) - the cost of items is way off for 19th century United States - $5 for a pack of matches? It's a minor thing, but might want to consider a money system closer to the historical one.
Keep it up! This is going to be great when it finally leaves Alpha
I have a GTX 970, an intel i5 4590 and 16 gigs of DDR3 ram. On windows 8 (64 bit), I have a 60hz 1080p monitor. Anything that tries to attack (both the player and enemies) just expands in size for a while before executing the attack.
I'm wondering if there is some kind of frame rate -> animation issue. I SOMETIMES get this error from other people but it only pops up rarely. Pops up enough I want to fix it though! Would you be willing to try a quick debug build I put together to see if it can identify the error?
Hi there, I played the steam demo and I was left wondering if that's really the same version as the recently released game on this page. When I looked at RandomiseUser's gameplay of this from 2 months ago, all the combat looked like it's supposed to be and he was able to use the knive properly. On the steam version I could not use revolvers (reloading got me stuck in an animation) and the knive was incredibly slow. So were all the enemies. Only the pickaxe was a viable weapon. Does that sound like v007?
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Will i get a key for steam?
I really love this game even though it's extremely buggy at the moment!
Is there a way to pre-order the full edition of the game
anyone who purchased it while it’s in development will automatically get the final version :)
The game is super good so far, perhaps add some more weapons and enemies for variety. Story is a bit on the vague side but that could be because it's early access. Overall great job, keep up the good work.
idk i just want to rate this 5 starts
The update is great! Heads up, poker appears to be broken. You lose the hand if you have a pair and an npc has a pair, even if your pair is higher.
Yee hah! 2 days after I buy this, a big ol' new version rolls out. For being the only Wild West roguelike out there(I think), this is ace. Good day-
hey thanks! Update schedule should be ramping up in the next few months too!
Just had a shot of the latest build and so glad to see this excellent indie maturing and improving. A couple of suggestions:
I attacked a gang of outlaws and one of them was killed running into their own camp fire! Whilst this was funny (and you may want to retain for that reason), some improved AI might help. On the other hand - maybe give Outlaws/NPCs differing IQs with the dim ones doing stupid stuff like that.
Something that occurred to me when reading a review of Lost Dutchman Mine (one of this game's influences, if I remember correctly) - the cost of items is way off for 19th century United States - $5 for a pack of matches? It's a minor thing, but might want to consider a money system closer to the historical one.
Keep it up! This is going to be great when it finally leaves Alpha
Well, I bought it just to be sure... And it still has those weird very slow attack bugs. Do you know how to fix this?
Can you tell me a bit more about your system including your monitor refresh rate
I have a GTX 970, an intel i5 4590 and 16 gigs of DDR3 ram. On windows 8 (64 bit), I have a 60hz 1080p monitor. Anything that tries to attack (both the player and enemies) just expands in size for a while before executing the attack.
I'm wondering if there is some kind of frame rate -> animation issue. I SOMETIMES get this error from other people but it only pops up rarely. Pops up enough I want to fix it though! Would you be willing to try a quick debug build I put together to see if it can identify the error?
Absolutely, I'd love to help fix this issue
Heres a test build, see how reloading and attacking works here. If there is an error it'll pop up a message. https://www.dropbox.com/s/ppn3x3xdl2s1ebl/Duster%20Test.zip?dl=0
Hi there, I played the steam demo and I was left wondering if that's really the same version as the recently released game on this page. When I looked at RandomiseUser's gameplay of this from 2 months ago, all the combat looked like it's supposed to be and he was able to use the knive properly. On the steam version I could not use revolvers (reloading got me stuck in an animation) and the knive was incredibly slow. So were all the enemies. Only the pickaxe was a viable weapon. Does that sound like v007?
Is any update planned love this game cheers!?
Yep! Hoping to have it out in the next month or so!